On a practical point of view, each entry to the visualization contest should provide a clear and instructive, aesthetic and creative visual representation, complemented by a pedagogical description of how this representation has been designed for maximal visual effect using Computational Thinking perspectives.
Entries can be static (e.g. an image, a stereoscopic print, a 3D-printed object), dynamic (e.g. an animation, a moving sculpture) or interactive (e.g. Java applet, Mathematica or smartphone / notebook app). The only constraint is that the entry must be based on computationally generated scientific data, such as provided by a numerical simulation, applet or the computational analysis of experimental data (not a photo).
Entry submission: extended to 31 December 2017
To read the article in EPFL Magazine (in French)